Genre: Zombie Survival
Play Style: Top-Down Shooter
Platform: Web-based browser MMO
Graphics Style: 3D, Semi-realistic/cartoonish blend
Server: Will be hosted on AWS
Game Basic Description:
A 3D IO game redesigned for zombie survival. Players get spawned in at random locations and must shoot zombies and build bases to survive. In this game, players will want to work together to survive rather than kill each other like most IO games, giving a fresh new look to standard IO games. With different classes, weapons, and buildable items, this creates a diverse game system with a lot of variation. Players will want to form teams, people of different classes and roles will work together, players will build bases and protect each other from hordes of different types of zombies. There are three Game Modes: Independent, Team, and Survival.
Game Development Schedule:
Currently, our studio is developing the prototype for Z-Warz. After we complete our prototype of the game, we will work for 1-4 weeks on our Kickstarter video and other Kickstarter related topics. After that is complete, we will launch our Kickstarter Campaign for $38,000 U.S. Dollars, however, some calculations are still being made so that number may fluctuate. After our Kickstarter campaign has finished, we will begin the first week of development by establishing payment systems for employees, purchasing the needed software, and preparing other important assets. After the first week, we will have 12 weeks exactly to develop the full Z-Warz game. An additional 1-2 months after development will be used for beta testing/corrections and marketing. After our games initial release, all employees will receive 2-3% of the game's ad based revenue for the first initial 2-3 months.
About the job:
This job posting has been made short and to the point. If we missed any big questions, please feel free to ask anything in your application for this job, or below in the comments.
Thank you for your time, - Jack (SymmetryGames Founder and Lead 3D Artist)