Hi I have this project the problem here it’s that I have this menu that it loaded from a xml then when you click it sends you to a certain position but I need it to be progressively also not getting inside any wall following a trail.
Hmm sorry I don’t get it. What I want it’s something like this Camera following a path - PLAYCANVAS I do not know how to do it well that’s using my menu or a menu that does that
Ok but the problem that I see it’s when I try to use setlocation in the update function I do not know how to multiply it with the time. Correct if I’m wrong but checking on that I must use a function that’s gonna be placed in the update section then with the time in the app it’s the one that’s gonna give me movement. But if there’s another I would like to hear it
I have a menu that it’s populate by a xml file, and creates entities that are buttons when you click on the player gets transported to another entity a box in this case, but my client doesn’t like that way he want to see that the player moving over there but we must not collide with the walls of the scene so I do not know how to do this I get the idea that it must go with in the update section of the script but I can’t figure it out how to do that or if I have to re-do all the menu.
Made a very simple pathfinding in this fork: Office without any collision detection, but on first click it finds the right room
With a second click it depends where you going
But maybe it can inspire You a little bit…
Hi @Gurki! Because this is the Jobs section, @Julio_A.P is not looking for help but for someone that can do it for him. Only if you are interested you can contact him and maybe you can get the job.