[PAID] [FIXED PRICE] Senior 3D Web Game Developers (Cocos/PlayCanvas) – Per-Project Bounties ($1.5k - $3k)

The Role: We are a funded startup looking for Senior Game Developers to build high-fidelity 3D web games on a flexible, per-project basis.

The Deal (Bounty Model): We operate on a Fixed Price model to reward speed and quality.

  • Bounty Range: $1,500 - $3,000 USD per game module (depending on complexity).
  • Timeline: Typical turnaround is 3-7 days per module.
  • The Workflow: We provide the Game Design and Assets. You provide the Code, Physics, and Polish.

The Requirement (AI-Speed): To make these bounties highly profitable for you, we encourage AI-Augmented Workflows.

  • We expect you to use tools like Cursor, Claude 3.5, or Copilot to speed-run the boilerplate and math logic.
  • You focus your manual effort entirely on Performance Optimization (60 FPS on mobile web) and “Game Juice”(polish, haptics, effects).

Technical Requirements:

  • Engine: Deep expertise in Cocos Creator 3.x or PlayCanvas.
  • Optimization: Mastery of mobile web constraints (low draw calls, garbage collection).
  • Quality: Strictly typed code (TypeScript), clean architecture, zero memory leaks.

Long-Term Upside: We have a high volume of work. Developers who consistently deliver high-quality, bug-free builds will get first priority for future bounties and may be considered for a permanent position down the line.

To Apply: Please DM or reply with:

  1. “Cocos” or “PlayCanvas” (and why you prefer it).
  2. A link to one mobile-optimized 3D web game you have built (live link preferred).
  3. Confirm you are comfortable working on a Fixed Price / Bounty basis.

(Note: Shortlisted candidates will be given a small, paid “Speed Build” test to verify engine mastery).

Hello team,

PlayCanvas — it’s my go-to for mobile web thanks to its lightweight runtime, clean WebGL pipeline, and excellent performance control for 60 FPS builds.

I’m a senior 3D web game developer , working fully remote , with experience across multiple projects delivering clean, optimized, production-ready builds. I’m comfortable owning code, physics, performance tuning, and game juice , while using AI-augmented workflows (Cursor / Claude / Copilot) to move fast and keep quality high.

What you can expect:

  • Strict TypeScript , clean architecture, zero leaks
  • Mobile-first optimization (draw calls, GC control, memory)
  • Smooth polish: effects, feedback, feel

I’m fully comfortable with a fixed-price / bounty model and fast turnarounds (3–7 days).
Happy to share a live mobile-optimized 3D game and jump into the first module quickly.

Looking forward to building some great games together,
Best,
Bella Stone

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Hello vin,

PlayCanvas — it’s my preferred engine for high-performance web experiences, especially when mobile optimization and real-time interaction are critical. I’ve been using it professionally to build advanced 3D configurators and interactive web applications where performance, stability, and clean architecture are key.

I’m a senior realtime 3D developer working fully remote, with strong experience delivering production-ready interactive experiences for premium brands. My work combines real-time logic, physics, optimization, and polished user interaction — always targeting smooth performance across devices.

I’ve built realtime 3D configurators and sales tools used in real commercial environments.

What I bring:

  • Strong PlayCanvas expertise (real production projects, not prototypes)

  • Mobile web optimization (draw calls, memory usage, GC control, 60 FPS targets)

  • Performance profiling and realtime troubleshooting

  • High-quality polish (“game feel”, feedback, interaction details)

I already use AI-augmented workflows (LLMs) to accelerate boilerplate and focus my manual effort on optimization and final polish — which fits perfectly with your bounty model.

I’m fully comfortable working on a fixed-price / per-module basis and with fast turnaround cycles (3–7 days).
Happy to share a live mobile-optimized PlayCanvas project and jump into a paid speed build if needed.



Example of optimization work: on recent projects we reduced real-time 3D assets from ~1GB down to ~50MB while maintaining visual quality, making them fully usable on mobile web and low-power devices.

This included mesh optimization, texture compression, LOD strategy, and runtime performance tuning.

Looking forward to collaborating,

Best regards,
Raffaele VENTURELLI
VRDstudio

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