Hi Community, we are looking for a programmer/tech-artist who can create custom shaders for a project we are currently working on.
One shader should be able to meet the requirements we have illustrated in this image:
The second shader is meant to work as a „see through“-shader, that allows to view the geometry behind other blocking meshes in front. It should work similar to the one in this Unity one, but for PlayCanvas: https://gamedev.stackexchange.com/questions/108435/how-to-achieve-a-dynamic-soft-see-through-hole-effect-in-a-wall-with-shaders
Both shaders should work in Chrome/Safari, desktop and mobile browsers.
This is a well paid gig, but needs to meet some NDA requirements.
If you‘re interested, please contact us at jobs[at]redox-labs.com. We are looking forward to meeting you!