My project was barely over the limit, and I deleted like half my assets and I’m still over the limit. : ( What’s up with that?
Looks like we have a bug while calculating your usage. Can you try again now?
Looks like the bug is still there, I’ve been importing/deleting a lot of assets (mesh colliders above a certain polycount glitch out with many verticies being pulled to the center I guess?) and my usage keeps growing but never goes down.
I’ve reset your limits again, sorry about the bug. We should have it fixed tomorrow.
Thanks for the stellar support!