☑ Orthographic camera and draw order


When using an orthographic camera how to set the draw order of overlapping elements? And what exactly the z position of an entity is used for? Or isn’t used at all?


Using an orthographic camera still means you are working in 3D space.

Entities that are furthest away from the camera are rendered behind entities that are nearer.

Yes, thought so, just saw some strange result with render order just by switching between Perspective and Orthographic. I will see if it is a bug from my side.

Thanks @steven,