When I try to reset the camera (in relation to the orbit-demo: https://playcanvas.com/editor/scene/475886)
I make alterations to the orbitCamera.js and mouseInput.js in such a way, that they are both being initialized {by initialize(); }.
Problem: after pressing a button that does so, the camera always returns to the last mouse-inputs position (there is a little flick, before the return though).
I want to hear if there is a quickfix/simple solution, before I move into showing all my scriplings and interscript-connections.