Optimize Assets

Hi,
I need to optimize a game loading. While the loading screen appears, the game send too many requests to server to get assets. Like each sound has it’s own network call. Is there any way, all assets get bundled in one package and game only has to fetch that bundle?

We have the tech on the engine side, but it’s still need work to be available in the Editor: Asset Bundles - UX improvements and release to public · Issue #1059 · playcanvas/editor · GitHub

It’s not likely this will be done in the next couple of months though, but hopefully sometimes next year.

Any beta availability for that?

The work on the Editor integration has not started, so no beta yet.

@moka is there some manual way to use it currently with Editor projects?

Check with @Mark_Lundin / @KPal , I believe a version of the Editor feature exists behind a feature flag but not sure what state it’s in. I do remember there’s some UX issues with it.