I have a project , which needs to be done on mobile and Desktop platforms (browsers).
Since mobile and desktop version has to be in the same project, came up with the plan to load assets in run time through start function, assets for mobile and desktop, separately.
Also for the UI, I made sprite atlas and cut all UI in Sprite editor.
Is there something else I should do besides having to merge 3D models, loading files separately for specific platforms, and making big atlas map for sprites ?
Be aware that i am doing optimisation mostly for mobile browser , that’s out main focus here