I politely suggest creating a solution to this within Playcanvas… many of the objects I’m exporting (from rhino or 3ds max) come into Playcanvas with an offcenter or far away axis… This is a major pain when encapsulating the object within a collision box. I am childing the object to a playcanvas native box, then using the box’s collider, and turning off the box model component so it won’t render. This works but adds steps (I have a bunch of 3d text that requires these steps for many individual colliders).
Perhaps there is a better way for me to attack this? it would be great if we had an interactive slider for XYZ for the collider or to reset the imported axis.