Today we’ve released the first update to our Platform Game Starter Kit.
I think the starter kits are really important for new users. Learning new APIs is difficult and time-consuming and one of the best ways to get a feel for how to use an API like the PlayCanvas Engine is to see it in action. This is the reason we’re always release the source to all our projects.
The starter kits are particularly designed to be full of useful snippets of code. For example in the Platform Starter kit we’ve got: trigger volumes, collision detection, player input, script communication, enabled/disabling Entities and loads more little bits and pieces which you will end up using in your games.
But it’s not just the code that is available for you to see here. All the assets in the Starter Kits are free for you to use in your games too. That means you’ve got a fully animated 3D character in the form of Playbot to use while developing your games. Hopefully you’ll find this really useful when prototyping and getting started.
I’m particularly pleased with Spike and Punch, Philippa and our concept artist John did an amazing job realizing those. Feel free to build tank games using those (nudge nudge, @max)
Anyway, we’ll be working on more starter kits too. Please let me know what you think of the platform game kit, and what other genres/starter kits you would like to see.
Here’s some screenies of Spike and Punch: