Well that frame has a lot of features in it. Perhaps read https://zhangdoa.com/posts/rendering-analysis-cyberpunk-2077 as a start, specifically sections:
- emissive lights
- definitely SSR to get those reflections
- volumetric fog
- bloom
The easier way to do this (not to this quality) would be meshes with emissive materials, dynamic cubemap (box projected) for reflections, and a bloom.
So a combination of this for reflections: PlayCanvas Examples
and bloom from here PlayCanvas Examples
and maybe even clustered area lights (this uses bloom as well) PlayCanvas Examples