Neon Lights

Well that frame has a lot of features in it. Perhaps read https://zhangdoa.com/posts/rendering-analysis-cyberpunk-2077 as a start, specifically sections:

  • emissive lights
  • definitely SSR to get those reflections
  • volumetric fog
  • bloom

The easier way to do this (not to this quality) would be meshes with emissive materials, dynamic cubemap (box projected) for reflections, and a bloom.

So a combination of this for reflections: PlayCanvas Examples
and bloom from here PlayCanvas Examples
and maybe even clustered area lights (this uses bloom as well) PlayCanvas Examples

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