can some one please give me code to make my gun be positioned like the pistol in doom and make it shoot
To position the pistol as in doom, you don’t code, just add it as a child to your camera and it will follow it.
To make it shoot you need code, study the raycasting tutorials here on how to start with that:
why do i need to buy a lcd tv
Sorry accidentally pasted a personal link for someone that needed to buy a new TV
also when i made the gun a camera child my fps movement scricript broke without a debug message
@leonidas you havent sent anything you said study the raycating tutorials here and theres nothing.
Sorry guys, I think my message wasn’t edited correctly, I’ve edited it again.
thank you it shows now
honestly i have no idea what im looking at is this supposed to help with making a gun idk i thought the link would take me to a tutorial of how to make a gun fire or the code for shooting a gun, is there a code?
Maybe this thread will help you:
ive read this before like 5 times and every time ive read it ive been more confused than the last time
im a beginner so none of this will help since i dont really get coding as much as others
How is your game set up looks like right now?
im sorry i dont understand
I mean what do you have so far?
If you add me to your project I can try to set up the first things for your gun.
okay i’ll add you in a sec
I added three gun models to your project. You can find them in your Models folder.
I also added these to your level 1 scene. You can find them in Player > Weapon. You can enable the gun you like, but I can add another gun for you if you don’t like these guns. The Weapon entity must be rotating with the camera. I am not sure why this is not already happening as it is a child of the player…
could you add a glock because i feel like the 1911 and the other pistol doesn’t really suit the game im trying to make here, also thanks for your help