Nice looking door. Can I add a picture of it on the forum?
The door displays nicely in Visual Studio, but not correctly in PlayCanvas nor FBX Converter 2013.3 [FBX Viewer]. Actually nothing is visible in FBX Viewer so I’m still trying to figure out why.
Yeah, it’s odd that it’s not showing anything on FBX Viewer. I even try to add animation to it but no luck. This door btw was converted from Solidworks to Blender.
That’s a good question sir. To be honest, I’m not savvy with 3D yet. I got the converted blender file from my co-worker. Thank you so much for taking the time to help.
I’m almost wondering if we could just have this door as one object or element
AH. That might be it. I’ll coordinate with my co-worker if we can reduce it’s vertices. Will it change the structure of the door? For the project that I’m working on, it’s not necessary to move the camera inside the door to see it’s details.
I’m told that there are some hidden parts to this door that aren’t needed but we didn’t take the time to delete it. Doing so may have actually reduced the number of vertices and still left the handle intact.
Btw, this door has 24,758 vertices, and 19,143 faces.
The vertex and polygon count was for the reduced door, which can be found at the link. I’d like to delete the file in a timely manner. Please let me know if you want to download it or not.
As for maximum it depends on your needs. Usually the least amount of vertices and faces the better. And for WebGL there is a hard limit 65,536 vertices per draw call. You could keep the same number of vertices but would need to split the object in to different parts so that none of them exceed the maximum vertex count (65,535).