I’m in need of help with making a game where the player is a ball and is able to roll around a map shooting enemies
no name as of now still thinking about what to call it
roles needed: coder and or editor My Role: basic Programmer
My Previous Projects 8
**Team Size:**1 hopefully more with your help Compensation: you get the game for free im broke! Project Description: its basically roll-a-ball but with a shooting control
No I mean in terms of game features what are you looking for? A ball that rolls around with shooting control is very vague. Is the ball just a person with a gun? Does the gun roll with it? Are you trying to create fusion frenzy with guns? Or is the ball moved via a gun like toss the turtle? All we know about the project is: there is a ball and shooting. There is zero explanation of how the ball works or what it is doing, or how shooting is involved and how it interacts with the ball. We need far more information than that.
Okay, the player entity is a ball. The camera will be in a third-person position. The shooting control will make an object fire forward at a high speed from the front of the ball/the direction in which the camera is facing.
Do you/can you help me with the game development process?
Oh thats easy. You can start with the roll a ball preset movement script for the ball part of the ball. Basically no modification is needed to this script. Then use the first person movement script from the tutorial with all the movement parts removed to basically turn it into a static turret. Then just snap the position of the turret to the position of the ball every frame. Combine that with the shooting tutorial and you have your game. It would take me like 20 minutes maximum to create.
Code is like a foreign language to me, and the last time I tried to do anything with code, I caused my game, which I spent months on, to crash every time I tried to make it work. I don’t have anything like a “shooting tutorial.”
The shooting tutorial is a public project made by playcanvas staff, so yes you absolutely do. Also, I made your thing. It uses my gun script so it doesnt “launch” anything, but that can easily be modified in: