Need help coding

var FirstPersonMovement = pc.createScript('firstPersonMovement');

FirstPersonMovement.attributes.add('camera', {
    type: 'entity',
    description: 'Optional, assign a camera entity, otherwise one is created'
});

FirstPersonMovement.attributes.add('power', {
    type: 'number',
    default: 2500,
    description: 'Adjusts the speed of player movement'
});

FirstPersonMovement.attributes.add('lookSpeed', {
    type: 'number',
    default: 0.25,
    description: 'Adjusts the sensitivity of looking'
});

FirstPersonMovement.attributes.add('testObject',{type:'entity'});
FirstPersonMovement.attributes.add('gunpower', {type: 'number', default:1});

// initialize code called once per entity
FirstPersonMovement.prototype.initialize = function() {
    // this.entities = []; //creating an array to affect later
    
    this.force = new pc.Vec3();
    this.eulers = new pc.Vec3();

    var app = this.app;

    // Listen for mouse move events
    app.mouse.on("mousemove", this._onMouseMove, this);

    // when the mouse is clicked hide the cursor
    app.mouse.on("mousedown", function () {
        app.mouse.enablePointerLock();
        this.shoot();
        
    }, this);

    // Check for required components
    if (!this.entity.collision) {
        console.error("First Person Movement script needs to have a 'collision' component");
    }

    if (!this.entity.rigidbody || this.entity.rigidbody.type !== pc.BODYTYPE_DYNAMIC) {
        console.error("First Person Movement script needs to have a DYNAMIC 'rigidbody' component");
    }
};

// update code called every frame
FirstPersonMovement.prototype.update = function(dt) {
    // If a camera isn't assigned from the Editor, create one
    if (!this.camera) {
        this._createCamera();
    }

    var force = this.force;
    var app = this.app;

    // Get camera directions to determine movement directions
    var forward = this.camera.forward;
    var right = this.camera.right;


    // movement
    var x = 0;
    var z = 0;

    // Use W-A-S-D keys to move player
    // Check for key presses
    if (app.keyboard.isPressed(pc.KEY_A) || app.keyboard.isPressed(pc.KEY_Q)) {
        x -= right.x;
        z -= right.z;
    }

    if (app.keyboard.isPressed(pc.KEY_D)) {
        x += right.x;
        z += right.z;
    }

    if (app.keyboard.isPressed(pc.KEY_W)) {
        x += forward.x;
        z += forward.z;
    }

    if (app.keyboard.isPressed(pc.KEY_S)) {
        x -= forward.x;
        z -= forward.z;
    }

    // use direction from keypresses to apply a force to the character
    if (x !== 0 && z !== 0) {
        force.set(x, 0, z).normalize().scale(this.power);
        this.entity.rigidbody.applyForce(force);
    }

    // update camera angle from mouse events
    this.camera.setLocalEulerAngles(this.eulers.y, this.eulers.x, 0);
};

FirstPersonMovement.prototype.shoot = function(dt){
    // clone bullet
    var bullet = this.testObject.clone(bullet);
    // add to the game
    this.app.root.addChild(bullet);
    
    var player = this.entity;
    var gun = this.app.root.findByName('gun');
    //force
    this.force = new pc.Vec3();
    this.force.copy(gun.forward);
    this.force.scale(this.gunpower);
    
    var pos = gun.getPosition();
    var direction = gun.forward;
    //asdaf
    //afasdf
    
    bullet.setPosition( pos );
    //
    //
    //
    //
    bullet.enabled = true;
    
    bullet.rigidbody.applyImpulse(this.force);
};


FirstPersonMovement.prototype._onMouseMove = function (e) {
    // If pointer is disabled
    // If the left mouse button is down update the camera from mouse movement
    if (pc.Mouse.isPointerLocked() || e.buttons[0]) {
        this.eulers.x -= this.lookSpeed * e.dx;
        this.eulers.y -= this.lookSpeed * e.dy;
    }
};

FirstPersonMovement.prototype._createCamera = function () {
    // If user hasn't assigned a camera, create a new one
    this.camera = new pc.Entity();
    this.camera.setName("First Person Camera");
    this.camera.addComponent("camera");
    this.entity.addChild(this.camera);
    this.camera.translateLocal(0, 0.5, 0);
};

This is my script and when I launch my game, it says “Uncaught TypeError: Cannot read property ‘clone’ of null”. They are referring to this line :

    var bullet = this.testObject.clone(bullet);

Can anybody help me please?

Are you sure you are assigning an entity to testObject from the editor?

Also I don’t think the clone method takes any parameters…

How do i assign an entity to testObject?

When I go down there the only options I see are camera, power and lookspeed, i dont see testobject, do you know why?

Nevermind I see it now, thanks.

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