- Imported .glb renders correctly in PlayCanvas’s standalone Model Viewer (geometry, materials, animation all visible)
- Same asset, once placed as a Container/Template in the Editor scene: entities exist in Hierarchy with correct Transform values, Render components correctly reference non-“Missing” Mesh assets, bounding boxes appear at correct positions when using Focus/Frame
- Texture-based planes (the drawing image) render correctly
- Solid mesh geometry (branches, tree trunk, etc.) stays invisible in both Standard shading and Wireframe
- Material already has two-sided/culling correctly set
- Project link:
playcanvas.com/editor/scene/2586374