My imported blender model is invisible in the viewer for some reason. Can anyone help?

  1. Imported .glb renders correctly in PlayCanvas’s standalone Model Viewer (geometry, materials, animation all visible)
  2. Same asset, once placed as a Container/Template in the Editor scene: entities exist in Hierarchy with correct Transform values, Render components correctly reference non-“Missing” Mesh assets, bounding boxes appear at correct positions when using Focus/Frame
  3. Texture-based planes (the drawing image) render correctly
  4. Solid mesh geometry (branches, tree trunk, etc.) stays invisible in both Standard shading and Wireframe
  5. Material already has two-sided/culling correctly set
  6. Project link: playcanvas.com/editor/scene/2586374

Fixed already in Cannot drag Container asset into Hierarchy or Viewport — fails across 2 Macs, all browsers - #4 by KPal