I am new in this Game Engine and I am having trouble with my project. I came here to the forum because I’ve been fixing this error for like 5 days now.
I forked a simple item collection game and decided to make it in third person with dragging as camera movement, have character selection and google login. I succeed in it. Then I wanted to make it in multiplayer. Just wanted to see other players inside the game. I suceed in connecting it with Photon. I was able to make the other character appear on my tabs. It’s just the each character doesn’t reflect their movements in the other tab but instead copy what the local character does. I was trying to tweak it for days only to mess it up and make my character gone, doesn’t spawn on the map and stucked in abyss, just full darkness… I managed to fix camera movement and spawn it but when I try to move my character it teleports back to the deep dark hole. I duly duly need help because I’ve been tweaking it for days and can’t pass through this. I hope someone can lend me a hand :<
Thank you for the reply Yeah sure! let me prepare for it… btw sorry for the late reply, was too occupied in tweaking my program … but still nothing is happening. I thought I could finally fix it after I put some debugs and found out that my Actor Number (Actor ID) is null. I am thinking maybe it’s the reason why it does that gamplay error
Kinda hard to debug your code, but it looks like you’re not setting the position of the remote player anywhere. Not sure if it’s even needed, but thought I’d mention it just in case.
Hello, sorry for the very late replied. I undo all the changes I did and successfully removed the problem. I read the docu link you sent me and it helped me in connecting it properly. Many thanks to you sir @Albertos. Now my program is working well… no more abyss teleportation, camera follows the character and movements are good … well not so much good because I have now a problem where my remote player counterpart of my local player doesn’t face to south… movement and animations are okay, it’s just weirdly doesn’t face to the south