Hello, i have a button that enable/disable an entity with the sound component, but it work just if i disable the entity at the start, if enabled the button don’t interrupt the music. Is there a reason for that?
Hi @ayrin, are you able to provide a sample project link?
I am not sure what’s the issue based on what you describe.
Hi @Leonidas you can just lunch the game from editor https://playcanvas.com/editor/scene/396696 and try to use the speaker button in the right top corner of the screen, the script https://playcanvas.com/editor/code/352037/Output.js handle that button drawVolume function at lines 81-104 but if the entity is disabled at start it work, else it doesn’t…that’s a mistery
At a guess, this line may be the problem:
var music=this.Camera.findByName('Village music');
Chances are that ‘Village music’ is not created before the button tries to find it when it is enabled on start.
@Leonidas that’s not the issue, i moved the camera component before the root component so the output.js is launched after the Village music but the issue isn’t solved