I’m working on a real-time multiplayer open-world sandbox game using Socket.io and I have the rooms feature already implemented pretty nicely.
The problem I’ve been facing is upon adding an additional scene/map, would it be possible for one player to visit this scene without loading the scene for all other connected players on the Network?
I’m not sure if the issue is with PlayCanvas’ design philosophy but with the network examples I’ve come across, they all load the target scene and each client sees the same scene.
In short, is it possible to implement this in a way that traditional MMO’s do? I enter a portal and I’m on the target scene while the other connected clients are still at the parent map/scene.