Multiplayer boilerplate

We aren’t looking into providing our own solution.

However there is a Photon boilerplate example here by one of our community members: Photon Multiplayer Guide & Starter Kit

And another from the Colyseus team for their own services: Multiplayer Demo - Using Colyseus Multiplayer Gaming Framework

The project linked above: GitHub - meta-space-org/playnetwork: Multiplayer server for writing your PlayCanvas based project with authoritative logic, running PlayCanvas engine on the back-end. is running PlayCanvas on the server to make it easier to write logic once but for both the client and server but as Leonidas has mentioned above, is not done by the PlayCanvas team themselves.

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