How would I achieve Moving Clouds in a skybox? Would I simply upload a .gif file as the skybox or something? I can’t information on how to achieve this anywhere.
Hi @futilegames and welcome,
You can use a GIF as a texture, you can potentially parse its frames and update a pc.Texture in realtime. Much like with a mp4 video:
https://developer.playcanvas.com/en/tutorials/video-textures/
That will give you a single texture, if you plan to use it for a skybox you will need 6, one for each side of the cube. It could work but it will be bad for performance.
Another way would be to write a custom shader that generates clouds in a pixel shader (advanced), either on a flat surface or override the skybox shader chunk.
Simpler ways would be to create billboard clouds using a texture, search online for 2D clouds as used in videogames.
Be cool if this engine made this process simpler somehow. But thanks for the advisement.
You can also rotate the skybox or if you want to have a layered effect, consider inverted spheres/cubes and rotate them slowly.
What do you mean by rotate them slowly? As in an animation?
As in rotate the mesh and/or sky box.
Ah ok
There’s an API to rotate the sky box on the scene object with a pc.Quat here: Scene | PlayCanvas API Reference
Eg
this.app.scene.skyboxRotation = someNewRotationQuat;
Makes sense, thanks.