Hey guys,
How could I script a player entities controller to only move in around a circle?
My code for doing this previously on unity was as follows:
var pivotPoint = Vector3.zero;
var radii : float;
var walkSpeed = 0.5;
var jumpSpeed = 15.0;
var angle = 0.0;
private var posNow : Vector3;
private var posStart : Vector3;
function Awake() {
posNow = transform.position;
posStart = posNow;
radii = posStart.magnitude; // set the radii from the starting position
}
function FixedUpdate() {
posNow = transform.position;
var controller : CharacterController = GetComponent(CharacterController);
angle = Vector3.Angle(posStart, posNow);
transform.rotation = Quaternion.AngleAxis(-angle, Vector3.up);
var walkMovement = Input.GetAxis("Horizontal") * walkSpeed;
var rAngle = angle * Mathf.Deg2Rad;
var movX = radii * Mathf.Cos(rAngle);
var movZ = radii * Mathf.Sin(rAngle);
var movement = Vector3(movX, posNow.y, movZ) * walkMovement + Physics.gravity;
controller.Move(movement * Time.deltaTime);
}
@script RequireComponent(CharacterController)
How would I implement this in PlayCanvas?
Thanks,