I want to make snow on the ground that you can make tracks it and will move around you but I only want it to load in a certain area around you so it is very easy to load where do I start?
You can do a rayscast to detect what kind of ground the player is moving on. Then you can spawn a few plane entities in a row with a footstep texture. Remove those entities with a timer. Or maybe you can use the particle system instead.
I was thinking something like this PlayCanvas Examples
but maybe I change some values to make it a little harder to move so it seems like snow
iv tried just coping and pasting but I can seem to figure it out
Ah you want to make the snow itself. Not sure what you mean with ‘you can make tracks it’, but I think the particle system is indeed your best option (or maybe a shader, but I have no experience with that).
maybe something like this
https://dev.epicgames.com/community/learning/tutorials/pBDx/unreal-engine-epic-for-indies-how-to-create-footsteps-in-the-snow-using-render-targets
I cant figure it out
Did you already try to modify the basic particle system after adding the component to an entity?
I couldn’t figure it out but this is the best I could come up with
https://playcanvas.com/editor/scene/2397767
Very good!
Maybe you can apply a footstep texture to it.
Yes the only low cost way to have tracks is to use a texture and place it in the direction you want it to go, since it’s snow you can make it visible just close to the player within a range, if you have a snowy terrain a texture with foot prints should look good. and since that texture will pop up just close the player is not expensive on the system. I’m using a similar way in my game in follow tracks ability.
Just played around with the particle system and this is the result so far.
Just to show another solution, a bit ago I messed around with dynamically creating a texture, here is the result so far:
https://playcanvas.com/editor/scene/2383166
I currently haven’t totally figured out jumping, and I don’t have a system for the snow building back up, but this can actually affect height.
mine does I don’t know if you want but you could steal from mine
Unfortunately, the particle system didn’t allow me to control rotation, so I created a script to manually place footsteps using an entity with a material and texture. I plan to improve this example later by adding a raycast to detect the ground and its slope for more realistic placement.
I have made something that I feel is noteworthy (maybe not to you) but here
https://playcanvas.com/editor/scene/2405144
That’s pretty good, just needs some nicer art I think.
oops sorry I was just playing around with different grayscale images and that one was the first one to come up
I need help figuring out how to make a sled work on this in a realistic way