I want to make snow on the ground that you can make tracks it and will move around you but I only want it to load in a certain area around you so it is very easy to load where do I start?
You can do a rayscast to detect what kind of ground the player is moving on. Then you can spawn a few plane entities in a row with a footstep texture. Remove those entities with a timer. Or maybe you can use the particle system instead.
I was thinking something like this PlayCanvas Examples
but maybe I change some values to make it a little harder to move so it seems like snow
iv tried just coping and pasting but I can seem to figure it out
Ah you want to make the snow itself. Not sure what you mean with ‘you can make tracks it’, but I think the particle system is indeed your best option (or maybe a shader, but I have no experience with that).
maybe something like this
https://dev.epicgames.com/community/learning/tutorials/pBDx/unreal-engine-epic-for-indies-how-to-create-footsteps-in-the-snow-using-render-targets
I cant figure it out
Did you already try to modify the basic particle system after adding the component to an entity?
I couldn’t figure it out but this is the best I could come up with
https://playcanvas.com/editor/scene/2397767
Very good!
Maybe you can apply a footstep texture to it.
Yes the only low cost way to have tracks is to use a texture and place it in the direction you want it to go, since it’s snow you can make it visible just close to the player within a range, if you have a snowy terrain a texture with foot prints should look good. and since that texture will pop up just close the player is not expensive on the system. I’m using a similar way in my game in follow tracks ability.
Just played around with the particle system and this is the result so far.
Just to show another solution, a bit ago I messed around with dynamically creating a texture, here is the result so far:
https://playcanvas.com/editor/scene/2383166
I currently haven’t totally figured out jumping, and I don’t have a system for the snow building back up, but this can actually affect height.
mine does I don’t know if you want but you could steal from mine
Unfortunately, the particle system didn’t allow me to control rotation, so I created a script to manually place footsteps using an entity with a material and texture. I plan to improve this example later by adding a raycast to detect the ground and its slope for more realistic placement.
I have made something that I feel is noteworthy (maybe not to you) but here
https://playcanvas.com/editor/scene/2405144
That’s pretty good, just needs some nicer art I think.
oops sorry I was just playing around with different grayscale images and that one was the first one to come up
I need help figuring out how to make a sled work on this in a realistic way
start by loading a small patch of snow around the player and update it as they move. That way you’re not keeping the whole snow area active at once, which should be much easier on performance.