MouseLeave / MouseEnter event

I couldn’t find any solutions regarding mouseLeave/mouseEnter event for the window/canvas.

I tried to use

//code
CameraLookAround.prototype.onMouseMove = function (event) {

console.log("W " + this.app.graphicsDevice.canvas.clientWidth + " X " + event.x);
console.log("H " + this.app.graphicsDevice.canvas.clientHeight + " Y " + event.y);

};

But it’s often off by 10-20pixels? I would appreciate if anyone could offer me a workaround.

Thanks in advance

Listen directly to the window events instead. We don’t have an engine level event for this.

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