AnimationBlending.states = {
idle: {
animation: 'Playbot_idle'
},
punch: {
animation: 'Playbot_run'
}
};
// initialize code called once per entity
AnimationBlending.prototype.initialize = function() {
this.blendTime = 0.2;
this.setState('idle');
this.app.keyboard.on(pc.EVENT_KEYDOWN, this.keyDown, this);
this.app.keyboard.on(pc.EVENT_KEYUP, this.keyUp, this);
};
AnimationBlending.prototype.setState = function (state) {
var states = AnimationBlending.states;
this.state = state;
// Set the current animation, taking 0.2 seconds to blend from
// the current animation state to the start of the target animation.
this.entity.animation.play(states[state].animation, this.blendTime);
};
AnimationBlending.prototype.keyDown = function (e) {
this.app.root.findByName('btn1').element.on('mousedown', function (event) {
if (this.state === 'idle'){
this.setState('punch');
}
}, this);
};
AnimationBlending.prototype.keyUp = function (e) {
this.app.root.findByName('btn1').element.on('mousedown', function (event) {
if (this.state === 'punch'){
this.setState('idle');
}
}, this);
};
Hi all,
I would like the animation to blend upon holding the button, but this is not happening. Please help!
Thx