Model optimization for nodes?

Hi,

Just curious if the number of nodes (as described in this screenshot) would be the reason for crashing the low-end device? I know in the optimization section of the forum, there a recommended #vertices but it doesn’t mention recommended # of nodes for low-end devices

It doesn’t seem outrageous. What’s a low end device in your case?

Any clues in the console in devtools in Chrome?

How many and how large are the textures that you are using?

I’m curious why a model with 8 mesh instances needs 911 nodes. The only explanation I can think of is that the model contains some skinned meshes? 911 is high, certainly (although not high enough to be the cause of a crash on a low end smartphone).

Since the FBX file is called ‘combinedMeshes’, maybe you’ve combined meshes but not deleted now unused parts of the hierarchy.

Yes, I combined the meshes using Maya. I don’t know too much about Maya so I guess I’ll have to delete the unused parts of the hierarchy then. I’ll give it a try, thanks :slight_smile:

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