I am succesfully loading and unloading a scene and the hierarchy thereof, however, when I go back to my main scene, most of the objects don’t seem to get rendered.
When I console.log an object based on their tag, instead of expecting “undefined” to show up, it does log the entity completely, and from a quick overview I can’t see anything that’s different from when the entity gets console.logged on the first initialisation round.
I unfortunately can not share a link to the project due to NDA reasons, but I am hoping that maybe someone has seen this before.
Thanks for your quick reply.
I have tried to set up a public project where I try to recreate the issue, but it seems that when I trigger a scenechange from my second scene into the “main” scene, that the entity does load and render. I am getting a bunch of errors from the input scripts whenever I try to move the camera, but if you want me to share this project let me know.
I have also used your custom devtools both before and after the reload, and they seem to log the same output every time.
The model/entity in question being the GreenHouse_Building.
I can’t seem to figure out the difference between these two occurrences.
I do notice that if I use the Entity Picker, it logs no more than just the following:
Could this be because of a transparent plane that is in front of the camera? Or maybe the 2D Screen?
I just checked that clicking on a UI element does log to the console;
@Ivolutio can I invite Yaustar into the project so he can see for himself?