Mixamo animations offset/position

Hi there, while mixamo is great for animations, how to deal with offsets and positioning? Some animations in my project just doesn’t look good, as an example: Player is lurking in water, but his hands is not touching the surface, only thoughts I have is to position players entity, what about editing the fbx itself?

Delta transform on Z axis in Blender solves the issue

Update: While swimming is ok, it makes following animations to appear on the same height as edited one, any edits shall be broadcasted to server since its multiplayer, unless I’m changing players position


Generally, I would have the main entity that is always at the same reference level (Y position) and then the visual model mesh as a child entity would be offset in the client depending on what they are doing.

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