This is a feature request.
Could it be made possible to add reflection probes that are user and artist friendly, and or make cubemaps that aren’t blurry?
Trying to do clean / mirror like reflections is proving to be very difficult, for things like counters in interiors it’s tough not to have unwanted blur.
A true in editor reflection probe like Unity / Unreal would be great, but being able to use a non mipped cubemap as a reflection in a material slot would be a step forward too for what we are doing with Arch Interior work