Is there a way to control when the mip maps transition between their levels, based on distance, in Play Canvas?
Finding they blur a little too quickly when pulling the camera back in our house projects.
http://vdcdemo.aareas.com/ModelPreview/Models/3DTemplates/Toll_Aug_30_2018_Stone_trees/index.html
Mr_F
September 11, 2017, 3:43pm
#2
Hi, have you tried using anisotropy? You might try to set it to a larger value.
I haven’t, will give that a shot and see if it improves things, thanks for the suggestion!
Is there a suggested value? The documents don’t explain what would be good, Wikipedia’s article seemed to suggest 4 would be good, please let me know what is the suggested value for Play Canvas
Mr_F
September 11, 2017, 5:16pm
#5
Try increasing it until you get the result you like. Maximum value is hardware-dependent, but usually it’s 16.
Thanks!
I tried 4 and it seems to be working with out hitting performance too badly