Mesh particles do not use mesh uvs

It seems that particles using a custom mesh do not use the mesh UVs, unless im missing a setting?
Repro here:
https://playcanvas.com/editor/scene/2286827

Switching to engine v1 will have the texture correctly applied:


SOunds like a new bug … please create an issue here: GitHub · Where software is built

Will do :saluting_face:

1 Like