Mesh cut in half during animation

I am working on some combat between my layer and nPC. I use collision trigger on the NPC (small hit box in his hand collision only) and rigidbody on my dynamic player. when my player get hit by the enemy, his body get cut at knee size. Is it because the 2 animations interacts together and disturb the way the mesh is drawn? characters are rigged and animated, my player is mixamo rigged.

Hello everyone, I solved the problem, it seems, the one hand sword animation slash form mixamo was corrupted and would generate this character cut in half problem. Since I switched animation the problem seem to have disapeared. I take thsi opportunity to share with you a screen capture of my latest Fx effect : The fire and poison wall effect waiting to be casted by an Evil Wizard :


to bad you cannot see the flickering light and the moving flame and smoke…

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