Hi,
When I add mesh collision to a character that’s standing upright, it shows up on the floor.
How do I fix this problem? Here is the editor link: PlayCanvas | HTML5 Game Engine
Many thanks!
Hi,
When I add mesh collision to a character that’s standing upright, it shows up on the floor.
How do I fix this problem? Here is the editor link: PlayCanvas | HTML5 Game Engine
Many thanks!
Oop, sorry. It’s public now. Can you try again: https://playcanvas.com/editor/scene/1312700
That’s strange, not sure why that would happen. Inspecting the model in Blender I can see it’s correctly oriented.
Btw, if you are planning in moving the character around and have him collide with the world it may be a better option to use a capsule or compound collider. Mesh is really meant for static bodies in most cases.
Thanks for checking.