Mesh collision showing up on the wrong spot


When I add mesh collision to a character that’s standing upright, it shows up on the floor.

How do I fix this problem? Here is the editor link: PlayCanvas | HTML5 Game Engine
Many thanks!

Your Editor project was either deleted or made private. I cannot access it.

Oop, sorry. It’s public now. Can you try again:

That’s strange, not sure why that would happen. Inspecting the model in Blender I can see it’s correctly oriented.

Btw, if you are planning in moving the character around and have him collide with the world it may be a better option to use a capsule or compound collider. Mesh is really meant for static bodies in most cases.

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Thanks for checking.