I’ve added mesh collision to some entities and they work fine no problem at all, but when i up the speed on my character he just phases straight through the building and other objects is there something that can help with this?
Hi @Ehsaan_Khan,
You may have to enable continuous collision detection for your fast moving objects:
https://developer.playcanvas.com/en/tutorials/physics-with-ccd/
I don’t understand how this works i added it to my character and it still phases through objects. Is there a specfic type of number i need to input for it to work?