Hello,
After 10 to 20 seconds of gameplay memory access out of bounds error is coming…
Following is error code:
Uncaught RuntimeError: memory access out of bounds
at https://launch.playcanvas.com/api/assets/files/Ammo/ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:wasm-function[206]:0xc8ac
at https://launch.playcanvas.com/api/assets/files/Ammo/ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:wasm-function[164]:0xa279
at https://launch.playcanvas.com/api/assets/files/Ammo/ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:wasm-function[1376]:0x520f5
at https://launch.playcanvas.com/api/assets/files/Ammo/ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:wasm-function[565]:0x2da4a
at https://launch.playcanvas.com/api/assets/files/Ammo/ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:wasm-function[1663]:0x69c03
at https://launch.playcanvas.com/api/assets/files/Ammo/ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:wasm-function[1661]:0x69b3d
at https://launch.playcanvas.com/api/assets/files/Ammo/ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:wasm-function[627]:0x33cf6
at https://launch.playcanvas.com/api/assets/files/Ammo/ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:wasm-function[1917]:0x89a51
at Uc (https://launch.playcanvas.com/api/assets/files/Ammo/ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:wasm-function[557]:0x2c6b7)
at x.stepSimulation (https://launch.playcanvas.com/api/assets/files/Ammo/ammo.wasm.js?id=37840971&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=6b7ab3989e4f9f17c86e44380f9181c6:507:451)
(anonymous) @ ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:0xc8ac
(anonymous) @ ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:0xa279
(anonymous) @ ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:0x520f5
(anonymous) @ ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:0x2da4a
(anonymous) @ ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:0x69c03
(anonymous) @ ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:0x69b3d
(anonymous) @ ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:0x33cf6
(anonymous) @ ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:0x89a51
Uc @ ammo.wasm.wasm?id=37840972&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=a6819ea71a53e67f1dfe3e42957c2971:0x2c6b7
x.stepSimulation @ ammo.wasm.js?id=37840971&branchId=626e8937-3262-4bec-a31d-bdcc366e04f6&t=6b7ab3989e4f9f17c86e44380f9181c6:507
onUpdate @ playcanvas-stable.dbg.js:43021
_helper @ playcanvas-stable.dbg.js:28955
update @ playcanvas-stable.dbg.js:28966
update @ playcanvas-stable.dbg.js:49332
(anonymous) @ playcanvas-stable.dbg.js:49940
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
requestAnimationFrame (async)
(anonymous) @ playcanvas-stable.dbg.js:49927
And i think this error is coming after enabling red Box colliders… (red box has triggerenter event to detect falling car)
How i can fix this issue?
Thanks in Advance…