Hi, when I export my 3D model from Maya with a simpleskinning and animation with 2 joints, the animation works fine in Play Canvas ( PlayCanvas | HTML5 Game Engine ) but as you can see, the normals are flat all the normals from the skinned object are flat. But when I export the sam scne without the skinning I get the good result:
HI, in the picture attached everything is ok (the object has no skinning), but if you see this https://playcanvas.com/editor/scene/502876/launch the same object but with skinning losses the normal information, the big upper zone with bumps has a planar lightning.
Hi, I captured an image from the project link to make the issue more clear, here we can see how the normals are not working correctly, the first image, shows how the shading works well, but that project does not have any skinning as Hamuq mentioned. The image I am attaching here shows the same model but with skin deformation with bones added in Maya, and imported with the same parameters. Shading looks odd.