Hello guys! I developed an FPS game a while ago and decided to remake it with some improvements. For that I created a new project and imported exactly the same meshes in FBX format for the new project, but to my surprise the colors of the materials were different. I’ve compared the hex value of the materials from the two projects and they really don’t match. Then I changed the hexadecimal value of the diffuse property of the materials in the new project so that they look the same as the old project, but the mesh is still dark as if it had a shadow over it. See in the images below.
“hey, im having the same problem but the colors are like almost all black . when i use path copy and also click embed textures. its still just really dark. we are putting the models to PlayCanvas and its really just almost black.
i just use simple materials and add color to it.
is there some way to fix this or the solution is just to change the material colors in PlayCanvas to light again?”
I found this comment on a blender forum, but still no reply.