Hi All,
we’re experiencing a problem with how a material is rendering
Latest version 1.76 - works
Any engine release prior, we’re seeing this instead
Also, here’s a project link: PlayCanvas | HTML5 Game Engine
Thanks for your help
Hi All,
we’re experiencing a problem with how a material is rendering
Latest version 1.76 - works
Any engine release prior, we’re seeing this instead
Also, here’s a project link: PlayCanvas | HTML5 Game Engine
Thanks for your help
Hello @Nesti I think this is the same issue, see if this:New issue with Black material in your scene - #55 by mvaligursky helps.
Hi @Codeknight999 thanks for your answer
I’ve read the link
@KPal - the gamma / tonemapping should not be missing in the Editor, a new issue I think.
@Nesti - this could be related to what you’re seeing: New materials become Phong shaded in old engines · Issue #1239 · playcanvas/editor · GitHub
Fixing now
Hi apologies those options have now been restored
They’re back, thanks!
@mvaligursky i guess it is
Forcing a material shading update makes it render correctly
Guess we need to update to PC > 1.75 for new editor builds
upgrading if possible is definitely the best way to fix the issues, hopefully that’s not too much trouble?
Upgrading is possible but might be not straightforward, as we deploy editor builds directly to sites where an older version of the PC engine is used
We’ll probably do something like this on asset load to patch it from a script
asset.ready(function (asset) {
asset.resource.shadingModel = pc.SPECULAR_BLINN;
asset.resource.update();
})