Hey,
In the Playcanvas Standard Material there are several useful blend options, and recently I see even more has been exposed in the editor:
“Additive alpha” for instance is super useful for light glow and emissive effects. But what about “Subtractive alpha”? This would be rly useful for faking shadows, and could probably be used to create some rly cool trippy effects.
To me this sounds like something that would be great to have as an option. Any thoughts?