Hi!
I’m currently noticing that the material array on a render asset does not update after a change to the source model/fbx.
The only way I found is to replace the asset with the “new” model.
I have set up the scenario in the project below:
https://playcanvas.com/editor/project/943570
Right now the asset in the scene has 2 materials.
The current used FBX:
The following FBX is the exact same model but has 1 more material assigned:
Now if you upload the “new” FBX to the project, the material array on the existing asset does not change, nor can you change it by hand.
However, you do see the new material on the model itself.
The only “sollution” I found is to add the updated model to the scene and replace it.
Kind regards,
Nick