Okay, but i can only do it on the saturday as i have church on sunday. We could set up the saturday as setting up the mechanisms and other things as i can do it probably from like ten to eleven at night. We can get the basic ame up, and you guys could just smooth it out on sunday. So yes, I think we could do this. Does ludum Dare support PlayCanvas? Also: I was thinking, we could not make a 3d open world game in 48 hours. Possibly a 2d game? Then we could advertise there for the upcoming 3d game.
I think you misunderstand what the point of this Ludum Dare is; itās a game making competition where you can use whatever engine or solution you want (including audio/visual tools) as long as the content for the game is created in 48 hours. The idea is not to start the game here, but to test our skills with Play Canvas so we can get a feel for what this team is capable of. I think we would need an original game idea for this competition.
Ok! Sorry, Iāve never done a game jam before, only heard about them from friends etc. Looks like you might have to guide us through this a bit! But yeah Iām happy with a super basic project just to test our skills.
Alsoā¦
Yeah I saw that post for Ludum 29, but I just tried to add some collaborators to a test project, it looks like all three of us can be on a project but the free account only allows two people to edit a project (have write or admin access)⦠so how would this work? Thoughts?
NEVERMIND: Iām getting a pro account so Iāll just add u guys in to a project for the DARE.
Okay, we can come up with a new idea for it. I think we should make a REALLY basic game for this. Google hangouts will work good. Want to talk at say, 11:00 today?
Sounds fine, but I donāt have your usernames/emails. Also, I think we need to find a global time we can all convert to (GMT if not mistaken).
If you meant 11 am CST thats 6pm over here (as in a few minutes ago)- I havenāt finished work yet! and 11 pm will be 6am for meā¦
But I guess I wouldnāt mind if u guys discussed things and updated me, itāll be less organisational hassle. Iām really doing this to improve my skills anyway so Iām not tooooo fussed over the details.
I just realized that was from Starsky and Hutch.
Fun fact: I had two dogs named Starsky and Hutch.
Super soldier, where did you go?
xD haha. Is best. 10/10. Would cry again.
I am so sorry. I have been very busy. Letās start on this ludum dare!
Results from Ludum Dare 30! (late, I know). Me and seane didnāt actually make too much, it seems we both underestimated the work to put in! Pack is here if anyone is interested.
Iām kinda just happy we put something onto the Ludum Dare site⦠right alongside other playcanvas games, makes us almost seem professionalā¦
I should probably mention that seane has been good enough to keep working on the game even after the Dare ended, so thanks @seane_rice!
Itās called āColliding Geometriesā and seane has actually been adding to it since the Dare finished.
I learnt how to rig and animate in Blender during the Dare, which isnāt the right time to start learning anything, but still, the Dare pushed me to do it, so if anyone reading this is considering a Dare or something similar, Iād recommend it - even if u donāt complete anything, uāll learn something!
If anyone wants to see my dumb animations, theyāre in the āModel Testā pack of our project.
I was testing normal mapping with Blender, comparing it to the full sculpt used to bake the normal map in this Blender Test pack.
Nice to see how well it works, this is my first use of normal maps, turned out to be pretty simple with Blender.
From this angle it definitely starts to look a bit flat, but for just 6 polygons/quadsā¦seems pretty good to me, yay for normal maps!
Another test, actually I want this to be my standard test for all kinds of mapsā¦
Here the discombobulated cube on the left was supposed to be the high-res sculpt, but itās around 200,000 vertices and turns out "Each mesh object should contain no more than 65,535 vertices. "
According to this manual page.
I did another model test, this time with an OBJ model exported directly from Sculptris (along with normal and diffuse texture maps).
Hereās the little guy in Sculptris
And here he is in Designer! Pretty good match.
Some little things I noticed:
He was imported in very small, so small I couldnāt see him at first.
This is from multiplying the scale in two axes by ten, and leaving the other axis scale as is. Looks kinda good to me, might be good for a sort-of-2D game
Trouble is it seems to create errors when the normal map is includedā¦
This is all in the Sculptris pack in the connected Worlds project - I know Iām doing these tests in random placesā¦but meh
I really like what youāre doing, especially with Sculptris. It seems like a pretty good tool to have for when you need pump out a model. I know some people will sculpt it in one program import it into blender where they can use the model as a template. This allows them to get lower tri models with the same āfeelā.
I honestly canāt wait to get back to PlayCanvas, but with 11th grade underway, a Counter Strike team in the works, juggling 3-4 programming languages, and after school clubs such as IGems (International Genetically Engineered Machines) Iāve been pretty short of time.
Hey, donāt worry about it, this is just hobby stuff, I wouldnāt want to try and pull you away from InternationalCounterGems stuff.
Though Iām guessing this is no longer āMassive Project Underwayā, but more āSome Project Stuff Happening Sometimesā which is fair enough. I donāt think I could be committing tons of time either.
Hey, Iām sorry Iāve been silent for so long, Iāve been busy on another game, hereās a concept of a guy.
Thatās pretty awesome! You should do some more of these.
Itās not that great, but I do have another of a snow soldier.
Iām also working on some concepts of vehicles and Iāve sketched out (on paper) some ideas for a helicopter type thing and a fighter. Iām pretty busy right now, with school, a game Iām working on, and being an artist for a different game. I can probably get up one or two more concepts in the next week.