Manipulating Vertices

Is there any way to manipulate vertex by vertex of a mesh and do the same on the vertices of mapping UV? I need to control the UV mapping during execution and can not find a way to do this.

You could write a vertex shader That should give you the ability to modify the UVs?

Is the same thing did in this tutorial?

If not, can you post some example or a tutorial that shows how to do that?

That or any of the ones in the shader section