Is there any way to manipulate vertex by vertex of a mesh and do the same on the vertices of mapping UV? I need to control the UV mapping during execution and can not find a way to do this.
You could write a vertex shader That should give you the ability to modify the UVs?
Is the same thing did in this tutorial?
https://developer.playcanvas.com/en/tutorials/custom-shaders/
If not, can you post some example or a tutorial that shows how to do that?
That or any of the ones in the shader section https://developer.playcanvas.com/en/tutorials/?tags=shaders