These instantiated entities have an undefined model property. The only other place I could find a reference to material was in the entity.render.meshInstances[0].material component. Modifying this material changes all three instantiated entities.
Could anyone help me understand best way to manipulate the appearance of individual objects within sets of instantiated templates? Things I can think of are modifying the material, swapping the material, or swapping the entire entity. Is the use of templates here the wrong approach?