Making the resolution bad

Is there a way to turn down the resolution on a game so i can make a regular game, but make it look like doom by lowering the pixel resolution

@Robotpencil Didnā€™t you do this? I canā€™t seem to find your thread?

Closest to this is: Pixelating for old school effect

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Thereā€™s this by @Leonidas you could use as well ā€¦ this is post-effect.

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I tried to use the code but i canā€™t, it says everything is ok, but I canā€™t parse it and the code takes no effect, so do i write it in a script or shader? Because i used a shader

Here are steps to make it easier:

  1. Create a new PlayCanvas script in your project. Clear all contents.

  2. Copy paste the code from the following link to your script:

https://raw.githubusercontent.com/leonidaspir/engine/PP-Pixelate/scripts/posteffects/posteffect-pixelate.js

  1. Save the script.

  2. Go back to the editor and parse it.

  3. Attach it to your active camera, optionally set the pixel size.

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Is there any reason why the screen-resolution cannot be fixed to achieve such an appearance?

https://developer.playcanvas.com/en/tutorials/resolution-scaling/

Yes i looked at that, but i canā€™t add it to my project

If youā€™re looking to create a Minecraft-like, pixel game. Perhaps consider using lower-sized textures with mipmaps disabled for them.

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Iā€™m trying to make it look like the original doom

then use lower resolution textures, and set texture filtering to point instead of the default nearest.

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