Magic effect ...particle system?

Hello, i want to make an effect where a circle of light start from player and expand for x radius. How can achieve that, is better with a particle system or some different method? Thanks.

Is it a solid circle?

Not sure, i would like it to look like a circle of light, since it will be a turn undead spell for the cleric.

you could create a ring mesh with texture on it in some external application, import it as a mesh, and scale it up perhaps? Maybe even few different layers of these.

Or to test, maybe even use a plane primitive, put your ring texture on it with transparency in the middle, disable depth writes and scale it up as needed.

But you can try particles as well.


yes @mvaligursky i guess plane is the best option turn undeads