LUT not working correctly anymore

Did in recent times somthing with the LUT post effect change?

We have a project we didn’t touch for about a year and we now get weird LUT grading.

This might be related to a recent change to remove texture V flipping: Texture changes in PlayCanvas

Where did the LUT post effect come from? Would it be possible to share a test project for us to look at please?

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Flipping the texture vertically fixed the issue. Thanks for the fast help :slight_smile:

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