Did in recent times somthing with the LUT post effect change?
We have a project we didn’t touch for about a year and we now get weird LUT grading.
Did in recent times somthing with the LUT post effect change?
We have a project we didn’t touch for about a year and we now get weird LUT grading.
This might be related to a recent change to remove texture V flipping: Texture changes in PlayCanvas
Where did the LUT post effect come from? Would it be possible to share a test project for us to look at please?
Flipping the texture vertically fixed the issue. Thanks for the fast help