So, I’m pretty new to this and figuring out my workflow. I’ve been exporting some glb’s from blockbench and everytime I import them into the playcanvas editor the textures appear super blurry as if they’re really upscaled. That doesn’t seem to happen in either threejs’s web editor, or playcanvas’s model viewer. Is there a setting I need to mess with somewhere to render this texture sharply?
It could do with the size of your model, can you please give an editor link so I can look at it? I use blockbench and I think I know a fix.
https://playcanvas.com/editor/scene/2147249
this good?
so changing the texture filtering to point instead of linear helped, but now im getting this jagged edge lines on the edges of the geometry
Not sure what happened but I re-imported the model, changed the texture filtering again, and that pretty much resolved both the blurriness and prominent edge lines
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Glad it fixed itself!
The prominent line edges can be fixed in the opacity setting in your material, set it to alpha and that should fix it, or play around with the other settings to see if you like a different one.