Hey everyone I’m looking to learn more about occlusion culling and experiment with what performance benefits it might have. Looking for a sanity check on approaches
- Is this best done as a renderpass?
- Add new flag to render component for setting occlusion checking
- in occlusion pass, box is rendered with no material with occlusion query active
- in main renderpass, occlusion flag is checked and if true it is culled (in similar way to frustrum culling etc)
- Pray
I’m also assuming it would be handy to have occlusion only objects too (which presumably would always be drawn first to guarantee occlusion).
Thanks in advance