Hi everyone,
I’m currently working on a project where I want to build an extremely large open world that’s divided into grid-based parcels. Instead of creating all the entities upfront, my plan is to have the positions of objects running in a background worker and only spawn entities when a player approaches that area. However, I’m running into some issues with glitches when the player is far from the world’s origin point.
Before I dive deeper into coding, I’d love to get some advice or ideas on how you would approach this problem. In addition to the parcel system, I plan to load models and incorporate physics within the entities, so that needs to be factored in as well.
Any thoughts, suggestions, or strategies on how to handle this would be greatly appreciated! Thanks in advance!